![]() ![]() At the end of the path, you'll radio your crew. Once they're dealt with, kick open the gate and proceed forward.Ĭontinue clearing the way forward with your flamethrower, making sure you quickly kill any worms that spawn in as well. Make sure you have ammo and fuel pumped into your flamethrower before entering the next room as there are 2 worms you'll want to quickly kill. Go through the partially-opened green door, interact with the red wheel, then burn the slime away. Head down the stairs below, then up the stairs ahead of you. *Note: Remember to keep making quick-saves every couple of minutes since you're not using medkits!* Now, go back and activate the yellow power switch to clear the path below. A few steps into the now-cleared path, go through the partially-opened green door on your right, then interact with the generator. Ignore the power switch, and just use your flamethrower on the slime to clear the path forward. Interact with the red door and you'll have a small QTE with a worm. Also in this room is a couple of fuel canisters for your flamethrower. Once you're in the next room, go up to the desk and collect Diary 1/9 (Foreman's Diary 1). After that, exit this room, then turn left and burn all the slime away to open up the path forward. Head down the stairs and you'll radio your crew about the giant worm. The flamethrower is used to burn slime in order to clear your path forward, and is also your weapon to use against worms, who can kill you very quickly! You pump the flamethrower just like the Tikhar by holding then repeatedly tapping. ![]() Play through the opening cutscenes and you'll be given the flamethrower. Then, if your health ever runs low and/or you die, you can just load your quick-save.Īll of the collectibles are linked to this video by the always wonderful Maka91 To accomplish this, you can simply make quick-saves as often as you can while at full health. ![]()
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